![]() ![]() 1982's Snake by Dave Bresnen was different in that the snake was controlled using the left and right arrow keys relative to the direction it was heading in. There were several versions of Snake on the BBC Micro. This was later released by Milton Bradley for the TI-99/4A in 1980. A microcomputer port of Hustle was first written by Peter Trefonas in 1979 and published by CLOAD. This was followed shortly afterwards with versions from the same author for the Commodore PET and Apple II computers. The first known personal computer version of Snake, titled Worm, was programmed in 1978 by Peter Trefonas of the US on the TRS-80computer, and published by CLOAD magazine in the same year. That same year, a similar game was launched for the Bally Astro cade as Checkmate. Surround was one of the nine Atari 2600 (VCS) launch titles, and was also sold by Sears under the name Chase. released, as an unofficial port, an early home console version of the Blockade concept, titled Surround. ![]() LITERATURE SURVEY:- The Snake variety of games dates back to the arcade game Blockade, developed and published by Gremlin in 1976. The specification of the ‘SNAKES GAME’ are, according to the ![]() Specifically, examples such as the wall-following robot (Koza 1992) and Pac Man (Koza 1992) demonstrate the effectiveness of GP at evolving programs capable of navigation and task prioritization behaviors which are competitive with human-produced results. Genetic programming (GP), however, has been proven to allow a computer to create human-competitive results. Traditionally, humans have encoded rule-based AIs to create the behaviors necessary to allow an automaton to achieve a specific task or set of tasks. After it became the standard pre-loaded game on Nokia mobile phones in 1998, there was a resurgence of interest in the game as it found a larger audience.Īrtificial intelligence (AI) techniques have been proven highly successful at the problems of navigation, task prioritization, and problem avoidance. Its simplicity has LED to many implementations of the Snake concept. The name applies to the general game design the original was not named Snake, and there is no definitive version of the game. INTRODUCTION:- Snake is a video game concept which originated during the late 1970s in arcades. We are going to develop coding by using Embedded C according to that coding by using dot matrix the snake and egg will be display on 8*8 dot-matrix and by using switches the game will be operate according to our requirement. In this we are using switches one is Start for starting of the game and remaining switches for snake movements left, right, up and down these switches used like as a buttons in mobile. In our project we are implementing the snake game by using microcontroller. A dedicated delay settings key provides one touch access to the delay settings mode where the speed of the Snake can be adjusted. The game uses an 8 * 8 LED dot matrix display and five way keys for user interface. The game is built on AT89S51 Microcontroller. The Nokia inspired Snake game implemented on 8051 platform. ![]()
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